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<a href="solid__dynamics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">*                               SPHinXsys                                   *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">* --------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* Hydrodynamics for industrial compleX systems. It provides C++ APIs for    *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* physical accurate simulation and aims to model coupled industrial dynamic *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* systems including fluid, solid, multi-body dynamics and beyond with SPH   *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* (smoothed particle hydrodynamics), a meshless computational method using  *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* particle discretization.                                                  *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* SPHinXsys is partially funded by German Research Foundation               *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1             *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* and HU1527/12-1.                                                          *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* Portions copyright (c) 2017-2020 Technical University of Munich and       *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* the authors&#39; affiliations.                                                *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">* Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">* not use this file except in compliance with the License. You may obtain a *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">* copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">* --------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &quot;all_particle_dynamics.h&quot;</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="elastic__solid_8h.html">elastic_solid.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="weakly__compressible__fluid_8h.html">weakly_compressible_fluid.h</a>&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__kernel_8h.html">base_kernel.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;{</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <span class="keyword">namespace </span>solid_dynamics</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    {</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsSimple&lt;SolidBody, SolidParticles, Solid&gt; SolidDynamicsSimple;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class</span> ReturnType&gt;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <span class="keyword">using</span> SolidDynamicsSum = ParticleDynamicsReduce&lt;ReturnType, ReduceSum&lt;ReturnType&gt;, SolidBody, SolidParticles&gt;;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class</span> ReturnType&gt;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        <span class="keyword">using</span> SolidDynamicsConstraintForSimbodySum = PartDynamicsByParticleReduce&lt;ReturnType,</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;            ReduceSum&lt;ReturnType&gt;, SolidBody, SolidParticles, SolidBodyPartForSimbody&gt;;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class</span> ReturnType&gt;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keyword">using</span> ElasticSolidDynamicsConstraintForSimbodySum = PartDynamicsByParticleReduce&lt;ReturnType,</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;            ReduceSum&lt;ReturnType&gt;, SolidBody, ElasticSolidParticles, SolidBodyPartForSimbody&gt;;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsInner&lt;SolidBody, SolidParticles, Solid&gt; SolidDynamicsInner;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsComplex&lt;SolidBody, SolidParticles, Solid,</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;            SolidBody, SolidParticles&gt; SolidDynamicsComplex;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsComplexWithUpdate&lt;SolidBody, SolidParticles, Solid,</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;            SolidBody, SolidParticles&gt; SolidDynamicsComplexWithUpdate;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsComplexWithUpdate&lt;SolidBody, SolidParticles, Solid,</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;            SolidBody, SolidParticles&gt; SolidDynamicsComplexWithUpdate;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        </div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsContact&lt;SolidBody, SolidParticles, Solid, </div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;            FluidBody, FluidParticles, WeaklyCompressibleFluid&gt; FSIDynamics;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsSimple&lt;SolidBody, ElasticSolidParticles, ElasticSolid&gt; ElasticSolidDynamicsSimple;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsReduce&lt;Real, ReduceMin, SolidBody, ElasticSolidParticles, ElasticSolid&gt; ElasticSolidDynamicsMinimum;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsInner1Level&lt;SolidBody, ElasticSolidParticles, ElasticSolid&gt; ElasticSolidDynamicsInner1Level;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsInnerSplitting&lt;SolidBody, ElasticSolidParticles, ElasticSolid&gt; ElasticSolidDynamicsInnerSplitting;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsComplex&lt;SolidBody, ElasticSolidParticles, ElasticSolid,</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;            SolidBody, SolidParticles&gt; ElasticSolidDynamicsComplex;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsInner&lt;SolidBody, ElasticSolidParticles, ElasticSolid&gt; ElasticSolidDynamicsInner;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <span class="keyword">typedef</span> ParticleDynamicsComplexWithUpdate&lt;SolidBody, ElasticSolidParticles, ElasticSolid,</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;            SolidBody, SolidParticles&gt; ElasticSolidDynamicsComplexWithUpdate;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_solid_dynamics_initial_condition.html">   87</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_solid_dynamics_initial_condition.html">SolidDynamicsInitialCondition</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">SolidDynamicsSimple</a></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        {</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_solid_dynamics_initial_condition.html">SolidDynamicsInitialCondition</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body)</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;                : <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">SolidDynamicsSimple</a>(body) {};</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_solid_dynamics_initial_condition.html">SolidDynamicsInitialCondition</a>() {};</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        };</div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation.html">  101</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation.html">NormalDirectionSummation</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_complex.html">SolidDynamicsComplex</a></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        {</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation.html#abf54d1b14a1ccb0d26612391220777b4">ComplexInteraction</a>(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation.html">NormalDirectionSummation</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_complex_relation.html">SPHBodyComplexRelation</a>* body_complex_relation)</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;                : <a class="code" href="class_s_p_h_1_1_particle_dynamics_complex.html">SolidDynamicsComplex</a>(body_complex_relation) {};</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation.html">NormalDirectionSummation</a>() {};</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        };</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization.html">  116</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization.html">NormalDirectionReNormalization</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_complex.html">SolidDynamicsComplex</a></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        {</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization.html#a9e39d21cdcc8400dce8155bab1682bcd">ComplexInteraction</a>(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization.html">NormalDirectionReNormalization</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_complex_relation.html">SPHBodyComplexRelation</a>* body_complex_relation)</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;                : <a class="code" href="class_s_p_h_1_1_particle_dynamics_complex.html">SolidDynamicsComplex</a>(body_complex_relation) {};</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization.html">NormalDirectionReNormalization</a>() {};</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        };</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_elastic_solid_dynamics_initial_condition.html">  131</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_elastic_solid_dynamics_initial_condition.html">ElasticSolidDynamicsInitialCondition</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ElasticSolidDynamicsSimple</a></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        {</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_elastic_solid_dynamics_initial_condition.html">ElasticSolidDynamicsInitialCondition</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body)</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;                : <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ElasticSolidDynamicsSimple</a>(body) {};</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_elastic_solid_dynamics_initial_condition.html">ElasticSolidDynamicsInitialCondition</a>() {};</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        };</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_update_elastic_normal_direction.html">  143</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_update_elastic_normal_direction.html">UpdateElasticNormalDirection</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ElasticSolidDynamicsSimple</a></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        {</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_update_elastic_normal_direction.html">UpdateElasticNormalDirection</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *elastic_body)</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                : <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ElasticSolidDynamicsSimple</a>(elastic_body) {};</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_update_elastic_normal_direction.html">UpdateElasticNormalDirection</a>() {};</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        };</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_initialize_displacement.html">  159</a></span>&#160; 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       {</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_update_average_velocity.html">UpdateAverageVelocity</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body) : <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ElasticSolidDynamicsSimple</a>(body) {};</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160; 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       <span class="keyword">public</span>:</div><div class="line"><a name="l00198"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid.html#a815d8b24abe33be135a68db1b743e02c">  198</a></span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid.html#a815d8b24abe33be135a68db1b743e02c">FluidViscousForceOnSolid</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_contact_relation.html">SPHBodyContactRelation</a>* body_contact_relation)</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;                : <a class="code" href="class_s_p_h_1_1_particle_dynamics_contact.html">FSIDynamics</a>(body_contact_relation) {</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;                <span class="comment">//more work should be done for more general cases with multiple resolutions</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160; 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       <span class="keyword">public</span>:</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_deformation_gradient_tensor_by_summation.html">DeformationGradientTensorBySummation</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_inner_relation.html">SPHBodyInnerRelation</a>* body_inner_relation)</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;                : <a class="code" href="class_s_p_h_1_1_particle_dynamics_inner.html">ElasticSolidDynamicsInner</a>(body_inner_relation) {};</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_deformation_gradient_tensor_by_summation.html">DeformationGradientTensorBySummation</a>() {};</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;        };</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_stress_relaxation_first_half.html">  315</a></span>&#160; 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           <span class="keyword">virtual</span> <span class="keywordtype">void</span> InnerInteraction(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_stress_relaxation_first_half.html">StressRelaxationFirstHalf</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_inner_relation.html">SPHBodyInnerRelation</a>* body_inner_relation) </div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160; 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           <span class="keyword">virtual</span> <span class="keywordtype">void</span> InnerInteraction(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_stress_relaxation_second_half.html">StressRelaxationSecondHalf</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_inner_relation.html">SPHBodyInnerRelation</a>* body_inner_relation) </div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160; 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               : <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a>&lt;<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a>, </div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;                <a class="code" href="class_s_p_h_1_1_solid_particles.html">SolidParticles</a>, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>&gt;(body, body_part) {};</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">ConstrainSolidBodyRegion</a>() {};</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;        };</div><div class="line"><a name="l00373"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_sinusoidal_motion.html">  373</a></span>&#160; 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       <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1constrain_norm_dirichlet_boundary.html">constrainNormDirichletBoundary</a> </div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;            : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a>&lt;SolidBody, SolidParticles, BodyPartByParticle&gt;</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;        {</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;            <span class="keywordtype">int</span> axis_id_;</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;            <span class="keyword">virtual</span> Vecd GetDisplacement(Vecd &amp;pos) { <span class="keywordflow">return</span> Vecd(0); 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       <span class="keyword">public</span>:</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1constrain_norm_dirichlet_boundary.html">constrainNormDirichletBoundary</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> *body_part, <span class="keywordtype">int</span> axis_id)</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;                : <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle&lt;SolidBody, SolidParticles, BodyPartByParticle&gt;</a>(body, body_part) {axis_id_ = axis_id;};</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1constrain_norm_dirichlet_boundary.html">constrainNormDirichletBoundary</a>() {};</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;        };</div><div class="line"><a name="l00420"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force.html">  420</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force.html">ImposeExternalForce</a></div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;            : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a>&lt;SolidBody, SolidParticles, SolidBodyPartForSimbody&gt;</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;        {</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;            <span class="keyword">virtual</span> Vecd <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force.html#a17198252f316efc9bdaf042bb3bef584">GetAcceleration</a>(Vecd &amp;pos) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_particle_i,</div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;                Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force.html">ImposeExternalForce</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body, <a class="code" href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SolidBodyPartForSimbody</a> *body_part)</div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;                : <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle&lt;SolidBody, SolidParticles, SolidBodyPartForSimbody&gt;</a>(body, body_part) {};</div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force.html">ImposeExternalForce</a>() {};</div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;        };</div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;</div><div class="line"><a name="l00441"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">  441</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a></div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;            : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a>&lt;SolidBody, SolidParticles, SolidBodyPartForSimbody&gt;</div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;        {</div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;            SimTK::MultibodySystem &amp;MBsystem_;</div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;            SimTK::MobilizedBody&amp; mobod_;</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;            SimTK::RungeKuttaMersonIntegrator &amp;integ_;</div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;            SimTK::Force::DiscreteForces &amp;force_on_bodies_;</div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;            <span class="keyword">const</span> SimTK::State *simbody_state_;</div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;            Vec3d initial_mobod_origin_location_;</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;</div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#a047c4e59137413e06ab1db890768254f">setupDynamics</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;            <span class="keywordtype">void</span> <span class="keyword">virtual</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#a06dddbe5f34962f3ebc9645fb2e40111">Update</a>(<span class="keywordtype">size_t</span> index_particle_i,</div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;                Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body,</div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;                <a class="code" href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SolidBodyPartForSimbody</a> *body_part,</div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;                SimTK::MultibodySystem &amp;MBsystem,</div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;                SimTK::MobilizedBody &amp;mobod,</div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;                SimTK::Force::DiscreteForces &amp;force_on_bodies,</div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;                SimTK::RungeKuttaMersonIntegrator &amp;integ);</div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a>() {};</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;        };</div><div class="line"><a name="l00469"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_normal_directionfor_soild_body_part_by_sim_body.html">  469</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_normal_directionfor_soild_body_part_by_sim_body.html">ConstrainNormalDirectionforSoildBodyPartBySimBody</a></div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;            : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a></div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;        {</div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;            <span class="keywordtype">void</span> <span class="keyword">virtual</span> Update(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;            <span class="keyword">public</span>:</div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_normal_directionfor_soild_body_part_by_sim_body.html">ConstrainNormalDirectionforSoildBodyPartBySimBody</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body,</div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;                <a class="code" href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SolidBodyPartForSimbody</a> *body_part,</div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;                SimTK::MultibodySystem &amp;MBsystem,</div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;                SimTK::MobilizedBody &amp;mobod,</div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;                SimTK::Force::DiscreteForces &amp;force_on_bodies,</div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;                SimTK::RungeKuttaMersonIntegrator &amp;integ)</div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;            : <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">ConstrainSolidBodyPartBySimBody</a>(body, body_part, MBsystem, mobod, force_on_bodies, integ){};</div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_constrain_normal_directionfor_soild_body_part_by_sim_body.html">ConstrainNormalDirectionforSoildBodyPartBySimBody</a>() {};</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;        };</div><div class="line"><a name="l00488"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_force_on_solid_body_part_for_sim_body.html">  488</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_force_on_solid_body_part_for_sim_body.html">ForceOnSolidBodyPartForSimBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">SolidDynamicsConstraintForSimbodySum</a>&lt;SimTK::SpatialVec&gt;</div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;        {</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;            SimTK::MultibodySystem &amp;MBsystem_;</div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;            SimTK::MobilizedBody&amp; mobod_;</div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;            SimTK::RungeKuttaMersonIntegrator &amp;integ_;</div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;            SimTK::Force::DiscreteForces &amp;force_on_bodies_;</div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;            <span class="keyword">const</span> SimTK::State *simbody_state_;</div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;            Vec3d current_mobod_origin_location_;</div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;</div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetupReduce() <span class="keyword">override</span>;</div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;            <span class="keyword">virtual</span> SimTK::SpatialVec ReduceFunction(<span class="keywordtype">size_t</span> index_particle_i,   Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_force_on_solid_body_part_for_sim_body.html">ForceOnSolidBodyPartForSimBody</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body,</div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;                <a class="code" href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SolidBodyPartForSimbody</a> *body_part,</div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;                SimTK::MultibodySystem &amp;MBsystem,</div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;                SimTK::MobilizedBody &amp;mobod,</div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;                SimTK::Force::DiscreteForces &amp;force_on_bodies,</div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;                SimTK::RungeKuttaMersonIntegrator &amp;integ);</div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_force_on_solid_body_part_for_sim_body.html">ForceOnSolidBodyPartForSimBody</a>() {};</div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;        };</div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;</div><div class="line"><a name="l00515"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_force_on_elastic_body_part_for_sim_body.html">  515</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_force_on_elastic_body_part_for_sim_body.html">ForceOnElasticBodyPartForSimBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">ElasticSolidDynamicsConstraintForSimbodySum</a>&lt;SimTK::SpatialVec&gt;</div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;        {</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;            SimTK::MultibodySystem &amp;MBsystem_;</div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;            SimTK::MobilizedBody&amp; mobod_;</div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;            SimTK::RungeKuttaMersonIntegrator &amp;integ_;</div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;            SimTK::Force::DiscreteForces &amp;force_on_bodies_;</div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;            <span class="keyword">const</span> SimTK::State *simbody_state_;</div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;            Vec3d current_mobod_origin_location_;</div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;</div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160; 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               SimTK::MultibodySystem &amp;MBsystem,</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;                SimTK::MobilizedBody &amp;mobod,</div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;                SimTK::Force::DiscreteForces &amp;force_on_bodies,</div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;                SimTK::RungeKuttaMersonIntegrator &amp;integ);</div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_force_on_elastic_body_part_for_sim_body.html">ForceOnElasticBodyPartForSimBody</a>() {};</div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;        };</div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;</div><div class="line"><a name="l00542"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm.html">  542</a></span>&#160; 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           <span class="keyword">virtual</span> <span class="keywordtype">void</span> InnerInteraction(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm.html">DampingBySplittingAlgorithm</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_inner_relation.html">SPHBodyInnerRelation</a>* body_inner_relation);</div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm.html">DampingBySplittingAlgorithm</a>() {};</div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;        };</div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;</div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;</div><div class="line"><a name="l00560"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_pairwise.html">  560</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_pairwise.html">DampingBySplittingPairwise</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_inner_splitting.html">ElasticSolidDynamicsInnerSplitting</a></div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;        {</div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;            <span class="comment">//viscosity</span></div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160; 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       };</div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;</div><div class="line"><a name="l00576"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice.html">  576</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice.html">DampingBySplittingWithRandomChoice</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm.html">DampingBySplittingAlgorithm</a></div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;        {</div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;            Real random_ratio_;</div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;            <span class="keywordtype">bool</span> RandomChoice();</div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;            <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice.html">DampingBySplittingWithRandomChoice</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body_inner_relation.html">SPHBodyInnerRelation</a>* body_inner_relation, Real random_ratio);</div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice.html">DampingBySplittingWithRandomChoice</a>() {};</div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;</div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice.html#a6683a634b2b1111de2edb431127f3a86">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;</div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;        };</div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;    }</div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;}</div><div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1constrain_norm_dirichlet_boundary_html_affd73f88aa51d74044415ba2b36b7737"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1constrain_norm_dirichlet_boundary.html#affd73f88aa51d74044415ba2b36b7737">SPH::solid_dynamics::constrainNormDirichletBoundary::Update</a></div><div class="ttdeci">virtual void Update(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:450</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_inner_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_inner.html">SPH::ParticleDynamicsInner</a></div><div class="ttdoc">This is the class for inner interactions in which one the particles from the same body interact with ...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:98</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_adcea67d3103c632fd96fbea014b69cbf"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#adcea67d3103c632fd96fbea014b69cbf">SPH::SPHBody::kernel_</a></div><div class="ttdeci">Kernel * kernel_</div><div class="ttdef"><b>Definition:</b> base_body.h:96</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_force_on_elastic_body_part_for_sim_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_force_on_elastic_body_part_for_sim_body.html">SPH::solid_dynamics::ForceOnElasticBodyPartForSimBody</a></div><div class="ttdoc">Compute the force acting on the elastic solid body part for applying to simbody forces latter...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:515</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_inner_relation_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body_inner_relation.html">SPH::SPHBodyInnerRelation</a></div><div class="ttdoc">The relation within a SPH body. </div><div class="ttdef"><b>Definition:</b> body_relation.h:65</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_inner_splitting_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_inner_splitting.html">SPH::ParticleDynamicsInnerSplitting</a></div><div class="ttdoc">This is for the splitting algorithm. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:303</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_sinusoidal_motion_html_a2fc1e47bce0c0ad77d8eafa51ea6a0ac"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_sinusoidal_motion.html#a2fc1e47bce0c0ad77d8eafa51ea6a0ac">SPH::solid_dynamics::ConstrainSolidBodyRegionSinusoidalMotion::Update</a></div><div class="ttdeci">virtual void Update(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:413</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_fluid_pressure_force_on_solid_html_a240a8b7fea96de0fe66181a5ce34fac6"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_fluid_pressure_force_on_solid.html#a240a8b7fea96de0fe66181a5ce34fac6">SPH::solid_dynamics::FluidPressureForceOnSolid::ContactInteraction</a></div><div class="ttdeci">virtual void ContactInteraction(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:207</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_simple.html">SPH::ParticleDynamicsSimple</a></div><div class="ttdoc">Simple particle dynamics without considering particle interaction. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:48</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html">SPH::BodyPartByParticle</a></div><div class="ttdoc">An auxillary class for SPHBody to indicate a part of the body moving together with particles...</div><div class="ttdef"><b>Definition:</b> base_body.h:263</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_html_ac2224c5b5c290edd131fb192855ab534"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html#ac2224c5b5c290edd131fb192855ab534">SPH::solid_dynamics::ConstrainSolidBodyRegion::Update</a></div><div class="ttdeci">virtual void Update(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:397</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force.html">SPH::solid_dynamics::ImposeExternalForce</a></div><div class="ttdoc">impose external force on a solid body part by add extra acceleration </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:420</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force_html_a17198252f316efc9bdaf042bb3bef584"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_impose_external_force.html#a17198252f316efc9bdaf042bb3bef584">SPH::solid_dynamics::ImposeExternalForce::GetAcceleration</a></div><div class="ttdeci">virtual Vecd GetAcceleration(Vecd &amp;pos)=0</div><div class="ttdoc">acceleration will be specified by the application </div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_correct_configuration_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_correct_configuration.html">SPH::solid_dynamics::CorrectConfiguration</a></div><div class="ttdoc">obtain the corrected initial configuration in strong form </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:285</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_normal_directionfor_soild_body_part_by_sim_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_normal_directionfor_soild_body_part_by_sim_body.html">SPH::solid_dynamics::ConstrainNormalDirectionforSoildBodyPartBySimBody</a></div><div class="ttdoc">Constrain normal directin for a solid body part from the motion computed from Simbody. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:469</div></div>
<div class="ttc" id="class_s_p_h_1_1_solid_body_html"><div class="ttname"><a href="class_s_p_h_1_1_solid_body.html">SPH::SolidBody</a></div><div class="ttdoc">Declaration of solidbody which is used for Solid BCs and derived from RealBody. </div><div class="ttdef"><b>Definition:</b> solid_body.h:45</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_correct_configuration_html_a6c7d66360912236358b2bb51e2713a2f"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_correct_configuration.html#a6c7d66360912236358b2bb51e2713a2f">SPH::solid_dynamics::CorrectConfiguration::InnerInteraction</a></div><div class="ttdeci">virtual void InnerInteraction(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:261</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid_html_a89313225bab94ad173a4dce58e417651"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid.html#a89313225bab94ad173a4dce58e417651">SPH::solid_dynamics::FluidViscousForceOnSolid::ContactInteraction</a></div><div class="ttdeci">virtual void ContactInteraction(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:115</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_contact_relation_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body_contact_relation.html">SPH::SPHBodyContactRelation</a></div><div class="ttdoc">The relation between a SPH body and its contact SPH bodies. </div><div class="ttdef"><b>Definition:</b> body_relation.h:82</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_stress_relaxation_second_half_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_stress_relaxation_second_half.html">SPH::solid_dynamics::StressRelaxationSecondHalf</a></div><div class="ttdoc">computing stress relaxation process by verlet time stepping This is the second step ...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:338</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation.html">SPH::solid_dynamics::NormalDirectionSummation</a></div><div class="ttdoc">Computing surface normal direction of a body the value are valid for all particles but only near the ...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:101</div></div>
<div class="ttc" id="class_s_p_h_1_1_solid_particles_html"><div class="ttname"><a href="class_s_p_h_1_1_solid_particles.html">SPH::SolidParticles</a></div><div class="ttdoc">A group of particles with solid body particle data. </div><div class="ttdef"><b>Definition:</b> solid_particles.h:94</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_fluid_angular_conservative_viscous_force_on_solid_html_a300b847b9e1e70e030a06f39f0783736"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_fluid_angular_conservative_viscous_force_on_solid.html#a300b847b9e1e70e030a06f39f0783736">SPH::solid_dynamics::FluidAngularConservativeViscousForceOnSolid::ContactInteraction</a></div><div class="ttdeci">virtual void ContactInteraction(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:151</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_elastic_solid_dynamics_initial_condition_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_elastic_solid_dynamics_initial_condition.html">SPH::solid_dynamics::ElasticSolidDynamicsInitialCondition</a></div><div class="ttdoc">set initial condition for a solid body with different material This is a abstract class to be overrid...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:131</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body_html_a047c4e59137413e06ab1db890768254f"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#a047c4e59137413e06ab1db890768254f">SPH::solid_dynamics::ConstrainSolidBodyPartBySimBody::setupDynamics</a></div><div class="ttdeci">virtual void setupDynamics(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:490</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_stress_relaxation_first_half_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_stress_relaxation_first_half.html">SPH::solid_dynamics::StressRelaxationFirstHalf</a></div><div class="ttdoc">computing stress relaxation process by verlet time stepping This is the first step ...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:315</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_complex_relation_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body_complex_relation.html">SPH::SPHBodyComplexRelation</a></div><div class="ttdoc">The relation within a SPH body and with its contact SPH bodies. The interaction is in a inner-boundar...</div><div class="ttdef"><b>Definition:</b> body_relation.h:124</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization.html">SPH::solid_dynamics::NormalDirectionReNormalization</a></div><div class="ttdoc">Computing surface normal direction of a body using a second order algorithm. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:116</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html">SPH::ParticleDynamicsReduce</a></div><div class="ttdoc">Base abstract class for reduce. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:69</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_update_elastic_normal_direction_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_update_elastic_normal_direction.html">SPH::solid_dynamics::UpdateElasticNormalDirection</a></div><div class="ttdoc">update particle normal directions for elastic solid </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:143</div></div>
<div class="ttc" id="class_s_p_h_1_1_solid_body_part_for_simbody_html"><div class="ttname"><a href="class_s_p_h_1_1_solid_body_part_for_simbody.html">SPH::SolidBodyPartForSimbody</a></div><div class="ttdoc">A SolidBodyPart for coupling with Simbody. The mass, origin, and unit inertial matrix are computed...</div><div class="ttdef"><b>Definition:</b> base_body.h:351</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm_html_a92ba1994ba812d4d8d61048014223e25"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm.html#a92ba1994ba812d4d8d61048014223e25">SPH::solid_dynamics::DampingBySplittingAlgorithm::setupDynamics</a></div><div class="ttdeci">virtual void setupDynamics(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:545</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html">SPH::solid_dynamics::ConstrainSolidBodyPartBySimBody</a></div><div class="ttdoc">Constrain a solid body part from the motion computed from Simbody. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:441</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1constrain_norm_dirichlet_boundary_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1constrain_norm_dirichlet_boundary.html">SPH::solid_dynamics::constrainNormDirichletBoundary</a></div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:401</div></div>
<div class="ttc" id="class_s_p_h_1_1_elastic_solid_html_a82a849a4a92d64174b2d9d41a714a80d"><div class="ttname"><a href="class_s_p_h_1_1_elastic_solid.html#a82a849a4a92d64174b2d9d41a714a80d">SPH::ElasticSolid::getNumericalViscosity</a></div><div class="ttdeci">virtual Real getNumericalViscosity(Real smoothing_length)</div><div class="ttdef"><b>Definition:</b> elastic_solid.cpp:34</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_sinusoidal_motion_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_sinusoidal_motion.html">SPH::solid_dynamics::ConstrainSolidBodyRegionSinusoidalMotion</a></div><div class="ttdoc">Constrain a solid body part with prescribed motion. Note the average values for FSI are prescirbed al...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:373</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_algorithm.html">SPH::solid_dynamics::DampingBySplittingAlgorithm</a></div><div class="ttdoc">Velocity damping by splitting scheme this method modify the total acceleration and velocity directly...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:542</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_pairwise_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_pairwise.html">SPH::solid_dynamics::DampingBySplittingPairwise</a></div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:560</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_initialize_displacement_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_initialize_displacement.html">SPH::solid_dynamics::InitializeDisplacement</a></div><div class="ttdoc">initialize the displacement for computing average velocity. This class is for FSI applications to ach...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:159</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid.html">SPH::solid_dynamics::FluidViscousForceOnSolid</a></div><div class="ttdoc">Computing the viscous force from the fluid. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:187</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_contact_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_contact.html">SPH::ParticleDynamicsContact</a></div><div class="ttdoc">This is the class for contact interactions. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:161</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_total_viscous_force_on_solid_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_total_viscous_force_on_solid.html">SPH::solid_dynamics::TotalViscousForceOnSolid</a></div><div class="ttdoc">Computing the total viscous force from fluid. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:244</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_deformation_gradient_tensor_by_summation_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_deformation_gradient_tensor_by_summation.html">SPH::solid_dynamics::DeformationGradientTensorBySummation</a></div><div class="ttdoc">computing deformation gradient tensor by summation </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:299</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_total_force_on_solid.html">SPH::solid_dynamics::TotalForceOnSolid</a></div><div class="ttdoc">Computing total force from fluid. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:257</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_region.html">SPH::solid_dynamics::ConstrainSolidBodyRegion</a></div><div class="ttdoc">Constrain a solid body part with prescribed motion. Note the average values for FSI are prescirbed al...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:354</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_force_on_solid_body_part_for_sim_body_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_force_on_solid_body_part_for_sim_body.html">SPH::solid_dynamics::ForceOnSolidBodyPartForSimBody</a></div><div class="ttdoc">Compute the force acting on the solid body part for applying to simbody forces latter. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:488</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice_html_a6683a634b2b1111de2edb431127f3a86"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice.html#a6683a634b2b1111de2edb431127f3a86">SPH::solid_dynamics::DampingBySplittingWithRandomChoice::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:687</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_fluid_angular_conservative_viscous_force_on_solid_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_fluid_angular_conservative_viscous_force_on_solid.html">SPH::solid_dynamics::FluidAngularConservativeViscousForceOnSolid</a></div><div class="ttdoc">Computing the viscous force from the fluid. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:213</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_update_average_velocity_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_update_average_velocity.html">SPH::solid_dynamics::UpdateAverageVelocity</a></div><div class="ttdoc">Computing average velocity. This class is for FSI applications to achieve smaller solid dynamics time...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:174</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_particle.html">SPH::PartDynamicsByParticle</a></div><div class="ttdoc">Imposing Lagrangian constrain to a body. That is the constrained particles will be the same during th...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:24</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_get_acoustic_time_step_size_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_get_acoustic_time_step_size.html">SPH::solid_dynamics::GetAcousticTimeStepSize</a></div><div class="ttdoc">Computing the acoustic time step size computing time step size. </div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:271</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_particle_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">SPH::PartDynamicsByParticleReduce</a></div><div class="ttdoc">reduce operation in a Lagrangian contrained region. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:69</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_damping_by_splitting_with_random_choice.html">SPH::solid_dynamics::DampingBySplittingWithRandomChoice</a></div><div class="ttdoc">Velocity damping by splitting scheme this method modify the total acceleration and velocity directly...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:576</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization_html_a9e39d21cdcc8400dce8155bab1682bcd"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_re_normalization.html#a9e39d21cdcc8400dce8155bab1682bcd">SPH::solid_dynamics::NormalDirectionReNormalization::ComplexInteraction</a></div><div class="ttdeci">virtual void ComplexInteraction(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:44</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation_html_abf54d1b14a1ccb0d26612391220777b4"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_normal_direction_summation.html#abf54d1b14a1ccb0d26612391220777b4">SPH::solid_dynamics::NormalDirectionSummation::ComplexInteraction</a></div><div class="ttdeci">virtual void ComplexInteraction(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics.cpp:17</div></div>
<div class="ttc" id="base__kernel_8h_html"><div class="ttname"><a href="base__kernel_8h.html">base_kernel.h</a></div><div class="ttdoc">This is the base classes of kernel functions. Implementation will be implemented in derived classes...</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid_html_a815d8b24abe33be135a68db1b743e02c"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_fluid_viscous_force_on_solid.html#a815d8b24abe33be135a68db1b743e02c">SPH::solid_dynamics::FluidViscousForceOnSolid::FluidViscousForceOnSolid</a></div><div class="ttdeci">FluidViscousForceOnSolid(SPHBodyContactRelation *body_contact_relation)</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:198</div></div>
<div class="ttc" id="weakly__compressible__fluid_8h_html"><div class="ttname"><a href="weakly__compressible__fluid_8h.html">weakly_compressible_fluid.h</a></div><div class="ttdoc">Desrcibe the weakly compressible fluid which is used model incompressible fluids. Here...</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_inner1_level_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_inner1_level.html">SPH::ParticleDynamicsInner1Level</a></div><div class="ttdoc">This class includes an initialization, an inner interaction and an update steps. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:139</div></div>
<div class="ttc" id="elastic__solid_8h_html"><div class="ttname"><a href="elastic__solid_8h.html">elastic_solid.h</a></div><div class="ttdoc">These are classes for define properties of elastic solid materials. These classes are based on isotro...</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_solid_dynamics_initial_condition_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_solid_dynamics_initial_condition.html">SPH::solid_dynamics::SolidDynamicsInitialCondition</a></div><div class="ttdoc">set initial condition for solid fluid body This is a abstract class to be override for case specific ...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:87</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> base_body_supplementary.cpp:11</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_complex_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_complex.html">SPH::ParticleDynamicsComplex</a></div><div class="ttdoc">complex operations combining both inner and contact particle dynamics together </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:185</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_fluid_pressure_force_on_solid_html"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_fluid_pressure_force_on_solid.html">SPH::solid_dynamics::FluidPressureForceOnSolid</a></div><div class="ttdoc">Computing the pressure force from the fluid. The pressrue force is added on the viscous force of the ...</div><div class="ttdef"><b>Definition:</b> solid_dynamics.h:230</div></div>
<div class="ttc" id="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body_html_a06dddbe5f34962f3ebc9645fb2e40111"><div class="ttname"><a href="class_s_p_h_1_1solid__dynamics_1_1_constrain_solid_body_part_by_sim_body.html#a06dddbe5f34962f3ebc9645fb2e40111">SPH::solid_dynamics::ConstrainSolidBodyPartBySimBody::Update</a></div><div class="ttdeci">virtual void Update(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> solid_dynamics_supplementary.cpp:44</div></div>
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